This person is already a gamer, so you are half way there. Forbidden Island/ PandemicĪre you trying to convert a Chess, Go, Bridge, Poker, or other classic game player? Games with lots of player interaction, or cooperative in nature, since they focus on the social aspect of games. If they like Risk, there is Risk Legacy, and for Trivia buffs there is Wits and Wagers.Īre you trying to convert a Party Game player? ![]() ![]() Settlers of Catan has pieces like houses and hotels, and resources (goods instead of cash) are collected based upon what players roll. Nothing wrong with suggesting something that might be already familiar. Then stick with that game for a while until that player becomes comfortable with the game mechanics and understands that strategies in the game.Īre you trying to convert a Monopoly, Risk, Trivial Pursuit, kids board game player? The shorter the game, the better, since you can try many different games until you find one that clicks. Cash n' Guns has a hidden selection mechanic. Can't Stop has a push your luck mechanic. For Sale/ No Thanks have just a bidding mechanic. It would be best to focus on a game that has only one or a couple game mechanics so that they don't have to learn too many new things all at once. This kind of player doesn't have any background in any sort of game mechanics. Speaking in just generalities though:Īre you trying to convert a brand new player who has never played any games? If you know the new player or can get to know them, you can make better decisions about what games they might be interested in. The game needs to match the player that you are trying to convert. There is no silver bullet with a Gateway Game. If your goal is to attract new players to boardgaming as a hobby, the focus should be on the player. The real problem with this definition is that the focus is on the game, and not the goal. Short (short hits can be played again, misses gives you time to play something else). Simple (so you can explain the rules to them quickly).įun (fun games will attract repeat plays). Usually people will say that a Gateway Game must have at least these qualities: BGG has this definition in their glossary:Ī game with simple rules that is easy to teach to non-gamers in order to attract new players into boardgaming as a hobby.
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